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     Last Message.
want to do this, they must take all the cards into their hand. In addition, the de- fender’s left neighbor may join in to get rid of some of their own cards. The editors have also added a scoring level: Before the start of the second round, players bet on who will come last. (sd/cs)
Holstein-Spiele
You won‘t find a king in Ostsee-Schach (“Baltic sea chess“), but designer Dirk Holdorf copied some other traits of the traditional pieces. While the seals move like knights, the seagulls, starfish and mussels progress by exactly one modest space. The graphic design very cleverly shows the movement options, making them immediately clear. For example, the starfish‘s arms point in the five allowed directions. Capturing is done by placing your figure disc on top of the opponent‘s. As soon as the stack contains three discs, it is removed from the board and counts one victory point for the controlling player. Alternatively, you win a point by reaching the opposite baseline. The win- ner is the player who scores three victory points.
So, Chess players have to do a mind shift. Protecting a piece doesn‘t help if the threatening piece would be the third of the stack. Since everyone starts with only nine pieces, many a winning stack turns out to be dearly paid for, because in an exchange of blows, the winner los- es two pieces and the other player only one. The seal is probably the strongest, because it has the greatest potential to reach spaces, especially since, like in Chess, it can sneakily appear in un- expected locations. Woe betides the player who sacrifices both seals for one measly victory point ... Ostsee-Schach is refreshingly different, with clear, easy rules and relatively short games of rarely more than 30 minutes. (cc/cs)
Iello
An unusual combina- tion of drawing and deduction game is the inventive Last Message by Juhwa Lee and Giung Kim. The six hidden object pictures are bustling with strange characters. One of them is a criminal, sitting alone with the victim behind a large screen. There, the crim- inal secretly shows the victim which character on the current hidden object picture committed the crime. The victim, who cannot speak, instead makes up to four attempts to draw clues about the culprit for the detectives on the other side of the screen, either by drawing or writing into the nine squares of an erasable board. However, before the victim can offer the clues, the nasty perpetrator wipes out a certain number of them on the nine spaces. Only then are the investigators allowed to guess. In each round, the criminal is permitted to erase fewer spaces. Will the investiga- tors figure out the criminal’s identity by gathering clues? A game with three to eight players takes about a quarter of an hour. (sd/cs)
Kobold Spieleverlag
Each farmer‘s pasture area in Mein Königreich für ein Pferd (”My King- dom for a Horse”) is only half as large as in Low Lands. But this Moritz Schuster title features more than just sheep, in- cluding pigs, cows and horses that have to be kept apart using fenced-in pastures. Everyone starts with one pig, up to three sheep, and up to thirteen fences on their pasture board. The goal is to convert your animals into pairs of all four types of animals by breeding, multiplying and bartering. Four dice, which the active player may re-roll up to twice, determine the yield of animals and fences, and the non-active players still get to use one die
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