Page 29 - Spielbox Special 2022 - English
P. 29

    asymmetrical design. Each player acquires resources in several stages and then has to skillfully turn them into money during the market phase. While the captain sails out from Serpent Bay with four ships to hunt for sea creatures or discover treasure chests, the blacksmith fuels the main fur- naces to forge weapons and armor from alloy and coal dice. They each have indi- vidually shaped cardboard tiles for their roles, which differ in four colors.
You draw meeples in various col- ors from a bag and place them on the seats of the waiting 3-D boats. Whoever occupies the last seat sets sail and de- termines the landing spot. The number of arriving customers determines the multiplier for the sellers. Happy the one who can offer several goods of the same color to many meeples of the same color. Many locations hold the promise of shortcuts, improvements or higher yields, but these bring a corruption card with them, which you can get rid of else- where. If not, points are deducted for them. The gaming principle is actually
Individual roles for each player: Merchants Cove.
  quite simple, but you should allow plen- ty of time for set-up and assembly, as well as for learning the individual rules. Whether the victory conditions for the various characters are well-balanced will only become evident after sever-
al games. Merchants Cove is already available in shops. (cc/cs)
MRavensburger
inecraft is back. Three years ago, designer Ulrich Blum’s Builder’s &
       QWIXX celebrates jubilee!
Fast, simple, exciting!
Hall 3, D111
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