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turn. But he could still move the green or the yellow cylinder to the upper right. One purple piece could block one of the two spaces at the upper right, but not both.
The game concept is reminiscent of Quarto, where you also try to be the first to achieve a winning constellation. 3Motion feels somewhat different, since usually at least one of the players goes on the offensive—and, in doing so, might
shoot himself in the foot, if his op- ponent defends cleverly.
This is purely abstract fare, re- quiring brainpow- er with minimal rules. As always in this genre, a play- er might overlook a winning move and thus trigger a premature end. Doesn’t matter, just try again! But it can also happen that the game does not end so quickly, if neither
of the players gains the upper hand and threats and defenses alternate. Or if both play very cautiously, so that most squares get covered completely and there are not so many opportunities for a threat; in this case, the game can drag on a bit. For die- hard fans of abstract games, 3Motion is a nice asset. (sbw)
Title: Designer: Illustration: Publisher: Players: Age: Duration: Price:
3Motion
Robert E. C. Coleman Fiore GmbH
Piatnik
2
about 10+ years about 5 – 20 minutes about 19 euros
Reviewer Playing appeal
Christwart Conrad 8
Coffee Rush
A Brewing Addiction
By ANDREAS BECKER
One black tea and one cocoa, please. And one caffè latte. Plus, two cappuccinos and one caramel
frappé. And pronto, the guests are get- ting impatient. Bam-bam-bam—in Coffee Rush, the orders are blowing up in our face. If I don’t brew everything up quickly, they’ll leave my café in a rage, ready to take extreme measures: They will give me dislikes. Aaaaah!
As baristas, we have the task to collect all ingredients for the beverages, such as coffee beans, chocolate, milk, and steam (yes, steam!) for the cappuccino. I fill all this into a little cup. Once I have com- pleted the list of ingredients, the pleased guest gives me a point. I find everything I need for the beverages on a central board. When I move my meeple onto a space, I receive the respective ingredient. I’m al- lowed to go up to three spaces, sometimes even more. I may cross over occupied spac- es, but not stop there. I distribute the in- gredients into my three cups—done!
I have four turns to complete a bever- age. This sounds like a relaxing job, but it isn’t. This is because of the new orders. Every time the two players to my right move one beverage (or even several cof- fees) over the counter, I get an order for each specialty served. Why? Well, com- petition is good for business—and every happy café customer spreads the good coffee news via social media. And then everybody storms into that barista bar.
In any case, this mechanism simulates a flood of orders and thus, stress. And at some point, you realize: I won’t be able to serve all of them, I have to set priorities and contend with some dissatisfied cus- tomers. I will hardly manage everything, even with new abilities that cost me one victory point but, in return, allow me to collect ingredients more efficiently. This creates some small dilemmas and drives the gameplay forward quickly. Therefore, in my view, the game has the quality of an espresso after a good main course. If you dislike plastic injection-molded prod- ucts as the main components of a game, you might shy away from this. But I quite like the tiny (albeit a bit fiddly) ingredi- ents and cups. (sbw)
Title: Designer: Illustration: Publisher: Players: Age: Duration: Price:
Coffee Rush
Euijin Han
Siwon Hwang Korea Boardgames 2 – 4
about 8+ years about 30 minutes about 30 euros
Reviewer
Andreas Becker
Udo Bartsch
Playing appeal
6
4
Repetitive processing. The chosen material makes it confusing.
Christwart Conrad 6
Materials with a highly stimulative nature. Very consistent in terms of the theme, but at the expense of the card balance. Pure card luck. Not much interaction.
Manuel Fritsch 6
Doesn’t do much wrong, but apart from the cute handling of the mate- rial, the game doesn’t leave a lasting impression.
Gerhard Göldenitz 6
Reasonably rippling along. Relatively unattractive plastic ingredients.
Maren Hoffmann 6
You can play it, but usually, you have also other games at hand.
Stephan Kessler 4
Lukewarm coffee.
Harald Schrapers 6
Not very exciting or suspenseful.
Daniel Wüllner 5
The game tastes more like a generic hot drink from a fully automatic machine than like an espresso from a title-giving barista. Maybe it contains too much plastic ...?
Stephan Zerlik 6
Terrific materials meet game mecha- nisms with the handbrake on.
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