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 Der Nachfolger des beliebten Stichspiels für 2!
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This is possible because a sand timer is turned over once again as soon as a color is played again. This could well be a re- laxed affair if some cards didn’t have two colors on them. Things get heated very quickly at the table, with people shouting out loud the color that is urgently needed soon.
The group wins when they manage to play all 53 cards. Which is further complicated by the fact that the neutral white sand timer, which may otherwise be turned over when cards with individ- ual symbols are played, can no longer be touched once the draw pile has been exhausted.
Once the kiters have mastered the basic version, there are additional chal- lenge cards that can be shuffled into the draw pile. Storm cards, for example, turn all timers at the same time, others make players pass their hand cards to their neighbor or they temporarily ban all com- munication at the table.
The bottom line is that Kites is a brisk starter, downer, or filler for every game group. The German version should be
duction is also part of our city, as it also steers population growth.
As soon as a player achieves level twelve, the game ends. Otherwise, we have ten rounds—that is, just over an hour. And if we have managed to build in a resource-efficient way, that means more points. Experienced players can add additional target cards to the game. The German version, originally published as World Wonders by Brazilian publisher MeepleBR, has been announced for De- cember. (sd/cs)
OKorea Boardgames (2 C148) ne green tea, one café crema, one espresso con panna—and presto, please, the customers are in a hurry. They don’t want to wait more than four rounds in Coffee Rush and need their
drinks quickly. Otherwise, they leave your establishment and post a thumbs down, which counts one minus point in the end. The only thing is: Since your little café is booming, it’s not that easy to fulfill all re- quests, because orders come pouring in.
Korean designer Euijin Han has trans- lated the hustle and bustle behind the counter into a family game. With their meeple, up to four baristas move across a tableau displaying ingredients such as coffee beans, tea leaves, chocolate, ice cubes or steam. At the beginning, three steps are possible, allowing the collec- tion of up to three ingredients. These are promptly stashed into tiny espresso cups. When an order is ready, the guest gives you a thumbs-up, in other words, a point. And all orders move down one position on the counter—so the time window to prepare these beverages becomes smaller.
At the end of my turn, I do not draw new orders. The other players decide
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Kobold Spieleverlag
2A150)
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fter Brazil: Imperial, designer Zé Mendes (actually, José R. Mendez) now tries his hand at worldwide building. In World Wonders, 21 monuments are
available for sprucing up our own game board. Since these buildings, such as an aqueduct, a Trojan horse, or pyramids, can only be built in specific places, we first have to provide the necessary infra- structure by building roads and bridges as well as city districts in various colors.
All of this all costs gold, and we have just seven gold pieces at
our disposal in each of
the ten rounds. As soon
as we run out, the round is over for us. Only once are we allowed to take out a loan for a whop- ping nine gold pieces. So, we fight over turn order, grab fitting city parts to puzzle them onto our board, and shape the landscape to make it suit- able for the monuments. A sensible resource pro-
World Wonders (Kobold Spieleverlag/Mee- ple BR) is also a wonder in table presence.
Photos: Becker, Kobold Spieleverlag






















































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