Page 7 - Spielbox Special 2022 - English
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                 lect artifacts—and the last one removed from the game board triggers the end of the game, usually after more than 90 to 120 minutes. Then, among other things, your own progress on the (surprise!) prog- ress track, any activated machines or the collected artifacts earn you VPs. Revive is available in Essen for those who pre-order their copy, and has been announced for general release in November. (ab/cs)
WBoard & Dice
ell, this theme doesn’t knock any- one’s socks off in 2022: We are merchants in the Renaissance, traveling across Europe between Tielt in Belgium, the former Tiletum, and Venice to estab- lish trade deals and set up trading posts. But (there just has to come in a “but” at this point): The designers make us prick up our ears—Simone Luciani and Dan- iele Tascini have repeatedly come up with games for experts. Exactly the tar- get group for Tiletum: two to four mer- chants, aged fourteen and over, spend 60 to 100 minutes increasing their wealth in just twelve actions; with a solo variant devised by Dávid Turczi and Jeremy Avery.
The heart of the game is a dice mech- anism. Twenty six-siders, four in each of the five resource colors, are in play. At the beginning of a round, some of them are drawn from a bag, rolled and distributed on the action wheel according to the re- sult. On their turn, the active player picks one of the dice and receives resources matching the number on it, then takes
the corresponding action on the action wheel. The twist: A high number might earn you many resources, but only pre- cious few action points. So if you collect only a few resources, you can do a lot instead. At the end of each round, the action rondel is rotated, and this way as- signs ever-changing values to the actions.
Scoring comes at the end of round four. For this, the number of your trad- ing houses built during the merchant action is multiplied by the number of columns that your own architect erected in cathedrals. Oh, and only those of you who managed to fill their own buildings in the people action can actually get these trading houses—which is good, because completely rented-out build- ings without empty rooms also score more points. So does the favor of the king (or likewise minus points). Which goes to show: Once again, everything is somehow connected to everything else in this typical euro-expert game with a medieval or early modern times theme. Tiletum has already been published by Board & Dice, the localization was taken on by Giant Roc. A pre-order campaign has already started. (ab/cs)
PBoard Game Circus
layers like us love this theme: In Oros we are no less than demigods, and
happy to flex our muscles. We create land on earth by shuffling square tiles around the board. But we know: Earth is not a disc, it’s a sphere—and that’s how you
  Oros, a paradise for colorful demigods.
need to think in Oros, too—what goes out on the right comes back in on the left.
As soon as the tiles meet, the land mass ex- pands, and then sprouts volcanoes, squirting lava, and finally mountains, on which we want to build holy plac- es to score points. After all, a little worship can’t hurt.
To get it all go- ing, we have to manage our player tableau. We shut-
    





















































































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