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                                                                                                      Review. Doodle Dungeon
     Dungeon Keeper Reloaded
“Your own dungeon! You’ve dreamed about it for years. Until now, you could only spread fear and terror as a dungeon tenant. Until now, your fortune wasn’t depleted due to adventurous heroes (who overestimated themselves and will probably rot as corpses in their pathetic armor anyway). No, it was the constant rent increases from the dungeon rental companies that drove you to ruin! They claimed the increases were justified due to all the repairs necessitated by hero infestations. But that’s all over now!” 1
By GERALD RÜSCHER
Game reviews are like sermons, or dissertations. No one cares about the drivel in the middle. All that
matters is a snappy intro and a catchy
ending. How convenient when the re-
viewer can at last make things easier
for himself – like in this case – by simply
pinning down the first paragraph of the
extremely amusing rulebook for Doodle
Dungeon. To top it all off, let me quick-
ly quote the game idea from the same
source: “Build dungeons – defeat heroes
– count points”. That‘s it. Done and dusted. Only the conclusion left to write. Here it comes: Doodle Dungeon is a lot of fun and one of the best beer-and- pretzel games in a long time. Rating 8.
Review finished. Easy money. Ah, such a pity the editors are still mutter- ing something about journalistic stan- dards and quality. All right then, here’s the academic middle section.
In Doodle Dungeon, you create your
own dungeon on a sheet of paper. The
goal: In the first third of the game, you
smartly furnish the tomb with walls
and place nasty traps and marauding monsters inside, so that in the last third an intruding hero gets a good beating. The more monsters survive and the more blows the hero receives, the more points are scored.
The whole process is card-driven, and these are distributed through drafting in the first round. On their lower half, they show walls, traps, treasures or monsters to draw on your dungeon sheet. The monsters – goblins, orcs and dragons – are rather wimpy in their basic persona, but pimp them and they stand a better chance of holding their own against the heroes.
After 14 rounds, the dungeon map is finished and handed to your neighbor. In the second third of the game, they draw a path as they see fit, a path that a hero will have to walk from beginning to end. Of course, our neighbor begrudges us every little thing and will place the path so that as many monsters as possible are flattened and lots of treasures get stolen.
1Ulrich Blum et al.: Rulebook Doodle Dungeon, Friedberg 2020, p. 1
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