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                                                                                weigh in the little town, especially since players start with three goal cards each that can lead to more victory points at the end.
Considering the game’s price tag, the component quality is impressive. The very detailed wooden worker tokens are espe- cially charming; each one of them holds a shovel in his hand. There are also nicely designed round, first player, and victory point tokens. It is very commendable that the game board is double-sided. Each side shows differently arranged resource fields, creating some variety.
The publisher and designer have done nothing wrong with Little Town and, given the low price, it’s hardly possible to consider buying the game a mistake.
Little Town can easily be carried in one’s coat pocket and is tailor-made to be brought along to share with those that are less experienced at playing games. It is easily and quickly explained, and those already familiar with it can get right back into it. Little Town is slim, without appearing gaunt, and it is an excellent introduction to the popular genre of worker placement games.
Edwin Ruschitzka/dm
           adds it to an empty space, and passes on the rest. In four steps, all twelve spots are allocated.
Some buildings – like the tavern or the well – offer nothing but victory points, while others provide only money – like the gold mine or writer’s office. Still others, such as the barn, brewery, or weekly market require specific resources to activate. If you don’t pay attention and spend all your supplies, there might not be enough left for building or feeding your workers.
Sometimes the use of coins is necessary to gain victory points, like in the chapel for exam-
ple. And from time to time an
opportunity for trading presents itself. Using the existing buildings in an effec- tive way requires some practice, but it’s not rocket science.
I Nothing done wrong
Little Town captivates by focusing on the basics. After four rounds you score. Left over resources don’t have any value. Three coins give you one victory point, but nobody should expect to have much cash left as money is usually scarce. Some trades require a payment, especially when using someone else’s building, which is
an option that you should keep open for yourself. Despite
its simplicity, there is
a lot to consider and
Title: Publisher: Designer: Artist: Players: Age: Duration: Price:
Little Town
Iello
Schun and Aya Taguchi Sabrina Miramon
2–4
about10+ years
about 45 minutes about 25 €
 Reviewer Playing appeal
Edwin Ruschitzka . . . . . . . . . . . . .
9
. 7 6 8 7 7 7
 Udo Bartsch. . . . . . . Christwart Conrad* L. U. Dikus** . . . . . . Wieland Herold . . . . Alan How. . . . . . . . . Harald Schrapers . .
. . . . . . . . . . . . . . . . . . . .. . . .......... . . . . . . . . .. . . .......... . ..........
  *Rating based on a two-player game; for more players, lower. With only twelve turns, the game hardly has a chance to develop with four players. The recom- mendations for building variations are not convincing.
**Keeps its promises: A quickly built, small settlement as an ideal entry point into the world of worker placement games for casual players.
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