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the game. Two wolves at the table can downright tear innocent victims to shreds. As quick and straightforward as a game of Majesty may be, a player who doesn’t sound out the cards on offer and doesn’t keep an eye on his opponents, just plays along, sort of, but certainly doesn’t play for the win.
The knowledge of possible courses of action allows you to make some long- term consider-
ations. But never-
theless, all twelve
character deci-
sions are domi-
nated by the
same tactic: On
your turn, you
can choose from
six cards on display. You take one card, but the number of meeples available to you limits your choices. That’s it. Not more.
Majesty is primarily addressed to occa- sional players. The game proceeds steadily, not giving players any reason for
30min
Title: Publisher: Designer: Artist: Players: Age: Duration: Price:
Reviewer
Udo Bartsch/sbw
Majesty
Hans im Glück Marc André
Anne Heidsieck 2–4
about 9+ years about 25 minutes about 33 €
Playing appeal
2
4 2 1-4
2-
4
6+ 45min 8+
extensive thinking. Your realm is grow- ing, as is your monetary stock. Despite an occasional loss of money, the feel of play is constructive. Each turn gives you a few coins and thus a
sense of achievement. The coin chips
feel good to the touch. And if you play only occasionally, the pieces, in a color-
ful medieval look, won’t wear out easily. Frequent players, however, will soon have experienced all there is to experi- ence – but fortunately, there is a second serving: The location cards have a side B as well. If you lay out the cards in the beginning with this side facing up, the miller will still work at the mill and the brewer at the brewery, but the revenues from the cards and the correlations will now be different. Players who are particu- larly eager to experiment can also mix A and B sides. The explicitness with which Hans im Glück warns players against pos- sible imbalances, though, might put players off and raises the question of why the customers should do the playtesting for
the company. Several empty card slots in the box inspire the idea that more things might be possible in Majesty land. Unlimited possibilities? Maybe. Actually, I would have liked to see some more majesty in Majesty – not mere hints of a rich new game world but one or two further proofs.
That might sound greedy, but greed is what the game teaches. Don’t ask what you can do for your game (you can buy expansions) – ask what your game can do for you (it could include them).
Udo Bartsch. . . . . . . . . . . . . . . . . . . 6
Christwart Conrad
L. U. Dikus* . . . . . .
Stefan Ducksch . . .
Matthias Hardel . .
Wieland Herold**
Alan How. . . . . . . .
Christian Klein . . .
KMW. . . . . . . . . . . .
Edwin Ruschitzka***. . . . . . . . . . 8 Harald Schrapers****. . . . . . . . . 8
* Point salad with a particularly tasty dressing in the 2-player version.
** Perfectly well-balanced! The propor- tion of luck is something you like or don’t like.
*** Easy approach, quick and round. And very nicely illustrated.
**** What’s annoying is the too-low “from 7 on” age recommendation.
. ........... 7 . ........... 8 . ........... 7 . ........... 8 . ........... 7 . ........... 7 . ........... 7 . ........... 7
Pick your
equipment
And
jump into
LEGENDARY battles!
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